Cycle — Queue that simulates forward motion until the middle and then reverses the motion.
Operations are handled one after the other (cyclic , spreading).
Hold — Mixing queue that prevents a thread to split up its sub-compounds.
Loop — Queue that simulates forward motion until the middle and then reverses the motion.
Operations are mixed so it appers they are executed uniformly in time (cyclic , non-spreading).
Pipe — Queue that simulates forward motion.
Chunks are spread so they are completed one after the other (non-cyclic , spreading).
Repeat — Queue that simulates forward motion.
Operations are mixed so it appers they are executed uniformly in time (non-cyclic , non-spreading).
Thread — Weaves a new queue from its sub-compounds, thus simulating concurrent motion.
Nop — No OPeration. Do nothing during a certain amount of time.
Paint — Paints a region on the scenery. The painting can be a
solid colour or the border of the region.
It can also morphe a region to its transformed coordinates (by operations like rotate, move,...).
Pan — Takes a shot of the scenery at a certain camera position.