So what is the difference in texture and material in this context?
Anyway, now we're going to use the paint strip to apply material to every face in an object. Here is the full code of the script used to paint the beach ball on the front page.
There are a couple of options. You can apply a small random shift the the uv coordinates. You can rotate every second face texture by 90 degrees. This is included because the 3D Canvas smooth operation will also do this - what I mean is if you take a sphere and smooth it, every second face in the sphere will be rotated 90 degrees.
And what's the point? Well that's up to you. You could use it to add texture to a terrain - for example by assigning a different altitude to a each face on the paint strip. Here's the script applied to a snail shell (spirulata beachballata). How else would you get the growth rings right?